Game Projects


2016-Present, C# with Unity

My senior-year project at DigiPen, HoloTowers is a game built from the ground up to run on the HoloLens. Built using Unity, this project has given me valuable insight into the design challenges and resources limitations of building games for VR/AR devices. This is still an on-going project!

Pirate Hunt

2015-2016, C++ and Lua

In my Junior year, I architected a brand new engine which drew inspiration from my sophomore engine, but fixed many of its flaws. Pirate Hunt used a Component-based design with total Lua integration, a coroutine-based AI system, and a multithreaded Direct3D 11 renderer.

Mark Sharma

The following is placeholder text known as “lorem ipsum,” which is scrambled Latin used by designers to mimic real copy. Donec eget risus diam. Aenean eu justo sed elit dignissim aliquam.